Rodney Torres
Game Developer
Lets build fun games together.

© Rodney Torres. All rights reserved.
About
My name is Rodney Torres and I'm Cuban-American. I have lived in Miami Florida most of my life. I started studying game development in 2024 and in August 2026 I'll be graduating with an AS degree in Game Development and Design. For the last 2 years I have worked on several projects in Unreal Engine 5 and Unity. Now I'm preparing to enter the industry and I'm so excited! I love MMORPG games like Old School Runescape but I have a ton of other games I love to play across multiple genres.



Experience
Unreal Engine Experience
Gravekeeper: First Person Action Rougelite Game
Warrior: Third-Person Action Wave Survival Game
Sands of Fate: Third Person Survival Sandbox MMORPGUnity Experience
Fallen Fate: Top-Down Action Story Game
Cyber Dragon: Top-Down Action Game
Gravity Bomb: 2D Educational Physics GameDesign
Gravekeeper: Designed GDD
Cyber Dragon: Designed GDD
Fallen Fate: Designed bosses and boss encounters
Gravity Bomb: Designed the game
Unity Experience
Fallen Fate
Fallen Fate is a top-down action story game. This was my college capstone project and I was assigned the role of Technical Designer and later programmer. I designed bosses, boss fights, and implemented them with a team. The second semester our professor reset the project and then I was assigned the role of programmer. For the majority of the semester I reviewed pull requests every week and implemented them.Gravity Bomb
Gravity Bomb is a 2D educational physics game. I designed the game and worked on a team the deliver it within 6 weeks. This was a project for my game systems class which we finished.Cyber Dragon
Cyber Dragon is a top-down action game. This was my proposal for the colleges capstone project selection and it was in the top 3 for selection. I designed a GDD for this game and created a prototype to show to the college.To visit my Unity portfolio click the google drive button link below.
Unreal Engine Experience
Sands of Fate
Sands of Fate is a third person survival sandbox MMORPG. I am working for Clever Ghoul Studio as a programmer for this project as of June 2026.Grave Keeper
Grave Keeper is a first person action rougelite game. I started this project with 2 of my classmates and we work together on the game design and game systems. I have primarily focused on creating the enemies and their AI.Warrior
Warrior is a third-person action wave survival game. The game was created using C++ and the GAS plugin. The purpose of this project was to learn the fundamentals of Unreal Engine 5 and how to implement a large variety of systems focusing on long term performance.To visit my Unreal Engine portfolio click the google drive button link below.

Design Experience
I have design work involving creating game design documents and boss encounters.Grave Keeper & Cyber Dragon
I have a GDD for Grave Keeper and Cyber Dragon. I detail aspects of both games explaining the gameplay flow and mechanics.Fallen Fate
I've created 2 boss encounters for Fallen Fate and 1 for Cyber Dragon. For Fallen Fate I was given design restrictions and a deadline to deliver them.Gravity Bomb
I designed the core game concept.To visit my design portfolio click the google drive button link below.
Contact
Interested in working with me? Send me a message below.
If you would rather email me directly or message me on Discord here is my contact info.Email: [email protected]
Discord: .altodev
Thank you
I look forward to hearing from you!



